Penny's monologue talked about how she didn't want Flora to suffer anymore than she had but as far as were given Flora's still a considerable mystery till the end and I would've loved to learn more about her hardship or her relationship with Freya or the characters in the family tree like even going back to the lords and ladies (though I admit for the murder story that'd be bit much since that isn't really the focus for the most part). I can overlook a couple things if I don't think about it, but the things that really bothered me was all the small things like the lore they'd put in only to have it fall flat. It's only up until the very end with Penny's monologue that the game lost me with all the unanswered questions. Same, I thought the game was super charming and I loved the atmosphere and the voice acting, the mystery was pretty interesting, too. Still, I don't think it is a great idea to make the plot seem nonsensical on the surface level, and obscure the real answer so hard you can only figure it out in the sequels, so it would only be their own fault. As everyone now thinks the ending makes no sense. It's just speculating, but perhaps they didn't give her a real motive so not to reveal future game plots (and perhaps her revealing that bogus motive is part of her future plans), but maybe I am giving too much credit to the writers, and it's just me being hopeful.Įdit: Although I am somewhat amused by imagining how frustrated the writers would be if they would have it all mapped out in a logical way, but they couldn't reveal it yet. I am hoping they will explain Penelope's reasons in the next game(s), especially given that she wasn't caught and so will probably return. So luckily at least that part didn't bother me. Since there are clearly some fantastical elements, I wouldn't expect everything to be logical there. The physics don't add up there as you've said, but those kind of details often aren't logical in even some science fiction works, much less a comedic semi fantasy point and click detective game. There are definitely a few illogicalities like that in this game. I think the previous game had a similarly underdeveloped ending, but I am still looking forward to their next game. The humor, the voice acting, the music, the puzzles, the world itself, are all very well done. The end product was lots of plot holes, and a murder mystery where the murder had no motivation behind it, and remained completely illogical. It feels like they initially worked out a cool murder scenario, and then worked their way backwards, trying to make things up to explain it away. This game only got down the "how", but neglected the "why". Good murder mysteries are ultimately about the "why", not the "how". If she wanted to get caught, she wouldn't murder Freya, a person she clearly liked, just for finding out. I saw some people suggest that it was all a cry for attention, and she wanted to get caught, and it would make sense, except for the fact that it doesn't. Clearly Poppy and Fiona would have found out too, so she'd have to kill them as well? Penny had nothing against Freya, the only reason to kill her was because she found out too much? If that's the reason then it makes no sense to have a carefully crafted and overly elaborate murder, leaving enough time for Freya to pass that information forwards.Įven worse, for someone as smart and capable as Penny, she sure did leave a lot of notes behind to find, in the study, even AFTER she was already once caught there by Freya. All those problems that for the most part I am willing to overlook (even the stupidity of Penny being at two places at once), but the one thing that I can't overlook are the lack of motivations for the killer. I am sure a lot has been said already, about the ending, the unresolved questions, and the many plot holes this game has.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |